I didn't encounter any bugs whatsoever during my playthrough.Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. The only problem I had was that it seemed as if attack canceling didn't work in combat as I would try to dodge an unblockable attack but my character would continue their shield bash anyway. Overall, the game is very good, there weren't very many issues that I noticed during play. Most bosses would take me 2-3 attempts to beat on hard difficulty but a certain marvel wannabe took me about 10-15 attempts to be able to beat. I never really found myself getting bored in boss fights because each of them have multiple different attacks and most have multiple phases. The difficulty of he bosses varies wildly but there are some bosses where you should definitely prepare for some torture. Now the main draw of the game are the bosses. Which one you use depends on the scenario and each has their uses. For example you can charge an attack with your 2-handed weapon and then immediately follow up with a flurry with your sword and board and then shoot an enemy on the other side of them.Īs for defensive abilities, the player can block, parry, dodge, and roll. All three of these weapons can be swapped around and combo'd together. Combat revolves around your arsenal of weapons, of which you have the following: one handed and shield, 2 handed, and ranged. The combat in this game is very simplistic in design yet works perfectly. Sadly, there are no permanent companions which I thought would be the case when I first bought the game, there are only 3 temporary companions that accompany you during certain missions. The story is fairly short, you could probably complete it in like 7-8 hours if you did absolutely none of the side content. Overall, the story and combat are very good in this game. Game took me about 11 hours to 100% on hard difficulty (excluding the achievement for beating the game on the highest difficulty)
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